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	<title>Comments on: Design for experience, not features</title>
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	<link>http://www.opineconsulting.com/design-for-experience-not-features/</link>
	<description>Advises corporate and government clients globally on strategic marketing, innovation and service management</description>
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		<title>By: Saurav</title>
		<link>http://www.opineconsulting.com/design-for-experience-not-features/comment-page-1/#comment-8</link>
		<dc:creator>Saurav</dc:creator>
		<pubDate>Mon, 15 Feb 2010 20:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://opine.bbbtestsite.co.uk/?p=134#comment-8</guid>
		<description>The iPhone also had its antecedents in design by incorporating the opinions of an often overlooked consumer group in technology design; women. 

Instead of the usual techno-gadget-geek 30-something male (think the car designed by Homer Simpson), Apple asked women to come up with a design that would work for them. The result? One button only... and an aesthetic most handset manufacturers would give their right thumbs for. &quot;Convergence&quot; has long been the holy grail and long seemed the impossible dream. Of course; asking the same focus group the same question rarely led to anything that would appeal to anyone outside of the  uber-geek community (more whistles, more bells!). A new customer group with a very different perspective, untainted by previous forays in pursuit of said holy grail, with a different set of needs and wants led to the heart of the promised land (in convergence terms anyway). 

Wrapping up exclusive distribution deals into the bargain guaranteed a certain cache (the haves and the have nots) and the ultimate must have gizmo for the dedicated follower of fashion as well as the aforementioned hirsuite, unkempt techno troll. Cool is cool and it always sells, but the moral of the story is that while the customer is smart they&#039;re not always that smart and you may need to venture outside of the traditional target customer group to find your source of inspiration.</description>
		<content:encoded><![CDATA[<p>The iPhone also had its antecedents in design by incorporating the opinions of an often overlooked consumer group in technology design; women. </p>
<p>Instead of the usual techno-gadget-geek 30-something male (think the car designed by Homer Simpson), Apple asked women to come up with a design that would work for them. The result? One button only&#8230; and an aesthetic most handset manufacturers would give their right thumbs for. &#8220;Convergence&#8221; has long been the holy grail and long seemed the impossible dream. Of course; asking the same focus group the same question rarely led to anything that would appeal to anyone outside of the  uber-geek community (more whistles, more bells!). A new customer group with a very different perspective, untainted by previous forays in pursuit of said holy grail, with a different set of needs and wants led to the heart of the promised land (in convergence terms anyway). </p>
<p>Wrapping up exclusive distribution deals into the bargain guaranteed a certain cache (the haves and the have nots) and the ultimate must have gizmo for the dedicated follower of fashion as well as the aforementioned hirsuite, unkempt techno troll. Cool is cool and it always sells, but the moral of the story is that while the customer is smart they&#8217;re not always that smart and you may need to venture outside of the traditional target customer group to find your source of inspiration.</p>
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		<title>By: Jason Wolfe</title>
		<link>http://www.opineconsulting.com/design-for-experience-not-features/comment-page-1/#comment-6</link>
		<dc:creator>Jason Wolfe</dc:creator>
		<pubDate>Mon, 15 Feb 2010 19:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://opine.bbbtestsite.co.uk/?p=134#comment-6</guid>
		<description>What Apple have consistently done well is take the time to get their designs right. Too often a product is rushed to market because of external factors, and that leads to compromises and a flawed final experience.

The recent grumblings about the lack of features on the upcoming iPad will all fade into the background (I suspect) once the interface is experienced first hand and users realise that it does one thing (casual web surfing) better than any other device.</description>
		<content:encoded><![CDATA[<p>What Apple have consistently done well is take the time to get their designs right. Too often a product is rushed to market because of external factors, and that leads to compromises and a flawed final experience.</p>
<p>The recent grumblings about the lack of features on the upcoming iPad will all fade into the background (I suspect) once the interface is experienced first hand and users realise that it does one thing (casual web surfing) better than any other device.</p>
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		<title>By: Allen Brown</title>
		<link>http://www.opineconsulting.com/design-for-experience-not-features/comment-page-1/#comment-3</link>
		<dc:creator>Allen Brown</dc:creator>
		<pubDate>Sun, 14 Feb 2010 21:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://opine.bbbtestsite.co.uk/?p=134#comment-3</guid>
		<description>As any statistics student kno, you can prove anything you want to prove if you design the experiment properly.  Picking people who have had an iPhone for just a month and pitching them against people who&#039;ve been texting half their life is a great way to prove what you set out to prove.  Usercentric.com have missed the point of the iPhone in the same way Nelson missed the signal at the Battle of Copenhagen.  Nobody buys an iPhone so they can send text messages.  Texting is _so_ 2007!

The iPhone is simply gorgeous.  You want one because you want one -  and then after you buy it you find it can do things you never knew it could do.  You justify it to yourself later.

Blogged from my iPhone.</description>
		<content:encoded><![CDATA[<p>As any statistics student kno, you can prove anything you want to prove if you design the experiment properly.  Picking people who have had an iPhone for just a month and pitching them against people who&#8217;ve been texting half their life is a great way to prove what you set out to prove.  Usercentric.com have missed the point of the iPhone in the same way Nelson missed the signal at the Battle of Copenhagen.  Nobody buys an iPhone so they can send text messages.  Texting is _so_ 2007!</p>
<p>The iPhone is simply gorgeous.  You want one because you want one &#8211;  and then after you buy it you find it can do things you never knew it could do.  You justify it to yourself later.</p>
<p>Blogged from my iPhone.</p>
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